Place the frozen valve on top of the hob above the stove to de-ice it. Place the t-junction in the first space rotate to connect up, down and right. However if you play as the librarian and you pull the lever on the second floor it brings the chandelier which you can then jump onto and it will slowly . Walk down the hallway, following along the left wall and walk down the stairs at the end. The player on the street should pull the lever with the number 7 on both tanks. Valve Corporation. The second player must explain where they are located. Use left and right to select Valve 1 (Square) and use it on the locked door on the right of the room. Player 1 pour and pick up a bucket of each of the three fluorescent liquids. Hope that helps! Player 1 walk forward and take the blue gemstone from the door. The goal is to find. Both players head along the path until you reach a chasm and a gold pressure plate. The player on the bridge must go to the left to the part with the Universe and stand there until the player in the cave rebuilds the bridge. To understand the puzzle first think of Pokemon types, Water beats fireFire beats grass/plantGrass/plant beats electricityElectricity beats water. clttf 1.9 1 2:30:54 B62 (We were here too + 539 0 44:18 My dad -- we lived in a three bedroom house and as things were being -- suburbia was being filled in with new developments. As we explore these frozen wastes, misfortune strikes once again. The next puzzle is timed, but it's more than enough time to finish the puzzle before death. In the second round, use two chess pieces to enter the two towers. you can choose between: Mistover How to Defeat Orbis Brain (Boss 4), where in the world in chapter 7 poisons is the weird mushroom with the holes, there is no seed packet or recipe i could find. Sign in to add this item to your wishlist, follow it, or mark it as ignored. Below is the key for each combination: Carefully proceed through the puzzle, following the given path, and when you step off the last tile the door at the end of the room will open. This will allow the Peasant to enter the maze while the Lord watches on from above. Player 2 should solve the first gear which is Saturn NW by moving the cogs to connect the center cog to the ladder cog in the NW of the compass. We need a dual-slot. Go on the following steps to pass this puzzle: Both players take turns going up to the cave passages and find 2 levers. Get rescued from the watersiloUnlocked by Player 1 for completing the second puzzle in Chapter 7. Play through the whole game without dying once. This is done by laying a line of gears from the center to the desired ladder. Player 1: Head back on top of the building and to the antenna monitors. Both players should head down the linear path until they reach lifts. Turn around and leave the room, heading up the stairs. Player 2 must describe three floral paintings found in their room and player must rotate the panels to match Player 2s. Player 2 has to move the symbol of the third tile next to the symbol on the second tile of the bridge to secure it. Plant the long yellow runner beans seeds and use the dark green liquid on it. Turn around and walk up the stairs to leave the room. Player 1 (In the room with the posters) unlocks The Tower, Player 2 (In the room with the books) unlocks The Cathedral. They must be inserted into the post in the correct order. We Were Here Together Trophy Guide - Knoef Trophy Guides Complete the other puzzle by repeating this process until you have all 5. With these buttons, he must build that wave, which the player on top of it is shown in a different color. Once player 2 has the first solution ready Player 1 can turn the valve to begin the puzzle. In the hallway, follow along the right wall, going around the corner. This website uses cookies to improve your experience. Player 1 still in the dynamite lift press go up one level. . Pick up the seeds on the left of the bottom shelf. Now you can try out the sequel, titled We Were Here Too, which offers a more advanced co-op puzzle experience for two players. After receiving the alchemical stone, one of the players gets into the cage, and the second goes through a secret passage instead, which is divided into two corridors. Follow the pipes around until you reach the end. In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. Second space curved pipe facing left connecting left and down. 2. I am beyond frustrated right now and so is he. Head right to the mixer put in the PL vial and the blue bottle with the blue plant (DL) and press the button to get a blue vial (OL). FB = funghiroborate (regular red mushroom) So the ending of the game is that you are either left behind or you escape. Both players leave your rooms and follow the instructions in the short tutorial. Pick it up. Now we have to create a poison to kill the overgrown Venus flytrap plant. Hit the switch to the left. Two players are trapped inside an abandoned castle, with Player One confined to a small secluded part of the castle as Player Two roams the halls trying to find Player One. The painting of the man with graffiti is always by the downstairs door. Facing the green lever, turn left and you will notice a staircase on the right wall. A straightforward guide to solving the puzzles of We Were Here Too with images. First, for both rooms, look arround and collect 4 pieces of pipe. The chemical is blurred out its PL. Save the "Happy Ending" achievement for a partial playthrough after this one, because if the Explorer decides to earn this achievement this playthrough, it will result in you two having to make the third playthrough a complete one. I would recommend sending a photo over a messenger app to speed this up. Its off by one point. The solution for which is in the image. There will be a book. Player 1 pick up the three liquids, remove the old plants with the trowel. Here are the recipes from another player's room: In the other room can you find all the equipment. Both players by this point will unlock The Curse of Castle Rock, The Curse of Castle RockObtained all We Were Here Together trophies, Minor IllusionSolve the puzzles of the Grand Alchemist. Player 2 has to move the symbol of the third tile next to the symbol on the second tile of the bridge to secure it. The next knight at the window will be with a yellow curtain. Now mix the two headed plant one (PO) with yellow vial with a blue carrot (AM) giving us PF. I servizi basati sui dati di #AtlasCopco ti aiutano ad analizzarli per migliorare la qualit e l'efficienza produttiva. WORST GUIDE ON EARTH. E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. The second player will have poles there that are wired. Eventually we want to create the Soulstone. Please see the. And finally pick up the amber and nothing fuse and place it on the second coil to the right of the fuses. Yellow knight needs to spin once (to face forward) so we need . The first player has divisions to the right of the clock, and the second has switches in the same place. Whilst the solutions are fresh in your memory replay the final chapter this time Player 2 sacrifices themselves. Assisted in escaping the Dungeon ..and didnt skip leg day. We Were Here Together Achievements | TrueAchievements We finished this on accident last night and he SAVED his progress after this stupid puzzle, and now we have to do this shit all over again. Our first mission is to find 5 valves to open all doors around the house. PE = pristaxiforex (violet fruits with crosses) Then, your first challenge is to collect the wheels (aka Valves) that are scattered throughout the cabin. Player 1 pick up the sprayer and use it on the gigantic plant a few times. In this chapter, you both find yourself in rooms that are similar to each other, but there are significant differences. When you stand in front of the big map, think of the radio messages you hear the whole time in the house. Relay what color you see to the Librarian, note that the answer is the color that is SPELLED OUT, not the color of the letters. Then exit and go up the stairs and to your right to get to the dynamite lift, get on top of the lift and wait. Top dial is straight, the second dial is also straight and third dial is all the way left, finally press the button. The bottom of the clock opens in both rooms both players need to pick this book up. The player on the left side enters the dynamite elevator from his side and goes down 2 times, lifting the same elevator on the right. Both players together must create a third stone. These cookies do not store any personal information. When done correctly, you will both earn your respective roles' achievements. Place the white liquid in a bottle with the purple squid like plant pull the lever to get green liquid in a bottle. Place all 4 at the same position as in the other room. In one room with a reservoir there are three taps with fluids of three colors: green, orange and purple. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Player 1 turn around from the dead plant head through the door and the corridor, then head left and up the stairs and left up some more stairs all the way to the top. Turn left, walk up the stairs, and proceed forward. Communicate with Player 2 telling them the symbol on the tile. . Turn around and walk to the other end of the room, turn left and walk up the stairs. Player 1 exit the tunnel head left and use the turnstile. The next painting is found half way up the staircase. Into the space by the switches insert the straight pipe connecting left and right. Player 1 now needs to press the button in the center of the room once. However as a few people have pointed out the game teases of an alternative ending by asking if there was another way. These symbols are also indicated on the ceiling above the fountain. Player 2 pull the red switch and head to the right and along the corridor reach a turnstile use it. My buddy and I have matched these fucking stupid signals multiple times, and not once have we gotten a match, only stupid annoying music that keeps fucking playing. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. It is only visible to you. They are combined. We Were Here Forever! we were here together - . On the left and right side of the wall you will find a note with combinations to solve the riddle. First space curved pipe connecting left and down. ALMOST THERE!Here's our Playthrough of We Were Here~http://bit.ly/WeWereHereKitKatHere's our Playthrough of We Were Here Too~http://bit.ly/WeWereHereTooKitKatThis gameplay is on PC!Humble purchases support me \u0026 charity ~ https://www.humblebundle.com/store/we-were-here-together?partner=KatFTWynn\u0026charity=1474961CHECK OUT KITA GUYS~Kita's YT: http://bit.ly/KitaOfAwesomeKita's Twitch: https://www.twitch.tv/kitanashHere's where I stream and where you can follow me~https://www.twitch.tv/katftwynn~Support me on Patreon for our welcoming Discord, private livestreams, thumbnails as wallpapers, and more!! Player 1 unlocks Equivalent ExchangePlayer 2 unlocks Mixed Feelings. These cookies will be stored in your browser only with your consent. Squares should be set so that the drawings in all three paintings coincide with the image of the same paintings in another room. P1 goes back along the same path, asking P2 to pull the blue lever. - 83% of the 109 user reviews in the last 30 days are positive. This walkthrough and any content included may not be reproduced without written permission. Complete the puzzle by repeating this process until you have connected all ten pins. Player two should walk around the stairs to find the knight that is newly illuminated if it has a yellow banner behind it then pull the lever and player 1 will return to the button and press it once. Player 2 find the knight that is now illuminated, It is the knight with the red and white flag behind it. Turn around and leave the room, heading up the stairs. While for the most part it performed . They must solve puzzles by communicating via walkie-talkies. Walk down it and there will be a locked door with a color written above it. Above the chest from book 4 is the next puzzle. Walk under the white gate to the compass on the ground. This item will only be visible to you, admins, and anyone marked as a creator. Find anything you think is wrong with this walkthrough? The betrayal - Chapter 10 :: We Were Here Together General Discussions we were here together - chapter 9 help pls : r/WeWereHere - Reddit Finally pull the switch on the console. You wake up in a small house in the middle of nowhere. To solve the puzzle you need to perform the following sequence of actions: After the previous knights, the next riddle will be around the other four knights along the royal throne. In "1 floor" above elevator is lever. The task is to find the way out of the castle by solving various puzzles from a perspective of a Lord and his Peasant. After that, clicks on the mechanism itself. :3Thank you for all of the support winners!! Having entered the cave,activate the lever on the left in order for the mechanism to work. Pull the Red lever (if you don't have the secret achievement, pull it repeatedly until confetti comes out). Now its time for the final decision! We Were Here Together __bilibili Player 1 head to the turnstile and use it. Wait for your Lord, and leave the castle! Three of the usable settings will play music when lined up correctly, but the 4th one will let you hear a man calling for help, and that is the one you want. Player 1 must tell Player 2 to stop the ladder rotating 1 section before it is aligned. Platform: PS4 Release: 2/9/2021 Publisher: TMG Studios B.V. Genre: Adventure, Unique, Puzzle Voice: English Screen Languages: English To play this game on PS5, your system may need to be updated to the latest system software. Assisted in escaping the Storage Room ..and no the answer is not a nose. The task is to arrange the pipes so that there are no leaks in any of the rooms. Make sure you two switch roles from playthrough 1 (in the lobby, press on the grey box with the role in it to swap) and proceed this time with the intent to complete every puzzle without dying or making mistakes. Lowers it 1 time. One player is in the hall, and the second must approach the other knights from the other side through the iron doors. Dunno the true answer, but its wrong in this diagram. Head to the right and use the amber switch on the wall. Go all the way up the stairs then around the middle and up the stairs again going right and go through the door. When you come to your first left turn, take it and pull the blue lever in this room. You have to go on elevator when it goes up. Two players first approach two elevators (diamond mark) and turn in. Repeat this process again. In Player 1s room is each scientific name with their abbreviation so its a combination of matching the image to the name to the abbreviation to whether its needed or not. Lost in a frozen wasteland and split up from your partner inside an abandoned castle, the only possession you have left is a walkie-talkie with a familiar voice on the other end. Both players unlock for completing chapter 2. We were here together|!. The player below will have four buttons. https://www.instagram.com/katftwynn/Watch me on Deviantart! P1 goes to the blue lever. We also use third-party cookies that help us analyze and understand how you use this website. Commentdocument.getElementById("comment").setAttribute( "id", "a445037105eeee3a417697593f23f1b0" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Hit the switch on the wall to start the bridge puzzle and head to the tablet. The second playthrough should start with the person who did not receive the "Everything is Better With Friends" achievement. We turn off the blue lever in one room, and turn on the red in the other room. Head back into the building through the garage and use valve 4 (rectangle) on the door in the living room. That can help for a short time. Includes 4 items: Almost all of the instructions will be for the Explorer role. Player 1 Turn around and go through the door. So its time to brew a few potions! Continue along the path until you reach some vats. Unlocked by Player 1 in Chapter 9. Player 2 head to the diamond lift on the right hand side get in the lift go up one level. One device with two slots and the other with three. Once the gas is filled up take the pipes. Below is a map of the maze: Here is the outline of what we are accomplishing in the dungeon: Here are in-depth instructions for completing the dungeon for people who would like them (if not, then skip to the end of the puzzle explanation): It is recommended you read ahead, as your vision becomes obscured the longer it takes you to complete this next puzzle, followed by death after a few minutes. E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. This item will only be visible in searches to you, your friends, and admins. On the right of the room you stand in a old greenhouse. In this chapter, you both find yourself in rooms that are similar to each other, but there are significant differences.
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